In case you were wondering, this is a blog about game development (gamedev), which is a field I have been interested in for a long time and it will serve a couple of purposes. The first is to keep track of what I'm doing throughout grad school (and probably even after I finish with school). Another reason is to be able to relay things I find interesting during my personal "research" or in class.
I'm currently attending grad school at the University of Utah in the Entertainment Arts & Engineering: Master Games Studio (EAE:MGS) program on the Game Engineering track. That means I'm going to grad school to acquire skills for programming video games. School started last Monday (August 22nd) and we're working on a couple of projects for a couple of classes.
In my Projects 1 class, we're working on a rapid prototype (a way to find the fun quickly) dealing with a serious topic and using Power Game Factory (a program on the Mac OS that is used to make sidescrolling platform games). My group has decided to prototype a game geared towards children in elementary school that teaches them the importance of washing their hands to prevent the spread of germs and sickness.
In my Engineering 1 class, we're programming a game (and the engine for it) called Monster Chase, a 2D game with the player and monsters chasing each other around a board. The gameplay mechanics are up to us, but the important part of this project is to help us figure out how to sort out components of games into their proper categories (is this part of the game or part of the engine?). The project will be written in C++, a popular programming language in the software industry as a whole.
I'm excited to see how these projects turn out and to develop new skills in the field!
So cool George! I didn't even know they had a master's for this. Jon and I are excited for you!
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